PoolKer

TM

A Poker Pool Fusion


Points

Royal Flush = 25pts

(Ace, King, Queen, Jack, and Ten all of the same suit)


Straight Flush = 15pts

(Five cards of sequential rank and of the same suit)


4 of a kind = 12pts

(Four cards of the same rank, and one other card of a different rank known as “the kicker”)


Full House = 10pts

(Three cards of the same rank and two cards of another rank)


Straight = 7pts

(Five cards in sequential rank but not of all the same suit)


3 of a kind = 5pts

(Three cards of the same rank) 


2 pair = 4pts

(Two separate pairs of cards)


Pair = 2pts

(One pair of same rank cards)


High Card = 1pt

(Your highest card)


"Gameplay and tournaments used in connection with this game may be subject to copyright, trademark, and patent protection. Protected materials may include, but are not limited to: documents, slides, images, audio, video, and tournament design. Unauthorized use, duplication, distribution, or modification of copyrighted materials is strictly prohibited by law." 

Only selected and approved pool halls are allowed to license the rights to run Official PoolKer tournaments.

©2025 POOLKER All rights reserved

POOLKER ®


Inquire to host PoolKer at your pool hall

How to Play

  1. Players flip a coin to see who shoots first.

  2. Each player has seven balls, 1-7 solids and 9- 15 stripes, no cue or 8 balls are used. 

  3. Players object balls are kept off of the table until each is used one by one.

  4. All shots are made from anywhere behind the dotted line.

  5. Players take turns after each shot.

  6. The first shot for each player must first bank off the far rail of the table.

  7. The second shot for each player must first bank off the red joker rail of the table.

  8. The third shot must first bank off the black joker rail of the table.

  9. All shots after that just need to cross the dotted line to be legal. 

  10. Players can combo hit each other’s balls during any turn.

  11.  Any ball that lands fully within a card space acquires that card 

  12.  Balls that have landed on the black line between cards are not valid.  

  13. Joker Wild cards are in the back two corners, if landed on they can be used as any card. 

  14.  Each player can have only one valid ball per card space, otherwise if a player has two + balls on the same card space, it only counts as one card. 

  15.  If any ball(s) roll back into the dotted line area, they must be left to lie where they are until all seven category balls have been used.

  16.  Any balls that have rolled back into the dotted line area can be used to hit opponents balls in the dotted area or anywhere on the table. Balls can be reused so long as they continue to lie in the dotted line area.

  17.  Any illegal shots will result in the player's ball being removed from the table and into a pocket, and -2pts to their score.

  18.  After all 7 balls from each player are shot and there are no more balls behind the dotted line, the round is assessed to see who has the best poker hands.

  19.  The player with the most points at the end of the game wins, or ties.